1 | Fundamentals of computer design |
2 | Measuring and reporting performance |
3 | Quantitative principles of computer design |
4 | ISA |
6 | Pipelining |
5 | Deign issues ISA |
7 | Pipeline hazard |
8 | Implementation |
9 | Multicycle operation |
10 | Instruction Level Parallelism |
11 | Dynamic scheduling |
12 | Dynamic hardware prediction |
13 | |
14 | Multiple Issue |
15 | Hardware based speculation |
16 | Limitations of ILP |
17 | case study |
18 | Compiler techniques for exposing ILP |
20 | Static branch prediction |
21 | Hardware support for exposing more parallelism |
22 | Hardware vs software speculation mechanism |
23 | Case study |
24 | Symmetric shared memory architecture |
25 | distributed shared memory and directory based coherence |
26 | Performance issues |
27 | Synchronisation issues |
28 | Models of memory consistency |
29 | Software and hardware multithreading |
30 | SMT architecture |
31 | CMP architecture |
32 | Case study |
33 | Cache performance |
34 | Reducing cache miss penalty |
35 | Reducing hit time |
36 | Main memeory and performance |
37 | Memory Technology |
38 | Types of storage devices |
39 | Buses and RAID |
40 | Reliability, availability and dependability |
41 | I/O performance |
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